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Build. Upgrade. Play. On your island.
PIPKO is a pixel PC-building game for Solana. Pick parts, balance watts against cooling, and grow a small floating workshop one desk at a time. The practice build is playable today, free, with no wallet needed.
Early access — practice build. No real tokens move in the practice build.

Early access
Practice build open. Token and online game not launched.
We would rather show you an honest board than a countdown. Here is where each part of PIPKO stands. Anything not marked “playable” is a plan, and plans can change.
Contract address coming soon. It will be posted here and on our X account at the same moment.
The contract address will appear here, in the top bar and in the footer at the same moment it is posted on X. Until then, any address you are sent is not ours.
The whole game is one loop: place a machine, find the limit that stops the next one, remove that limit, repeat. Every limit is a number you can see.
Your island begins with one open plot, 100 Bits and a grid of 60 W. The first ready rig you place costs half, so a Pocket (1.8 op/s, 33 W) is running within seconds.
Every switched-on rig shares the island grid. A hungrier machine stays dark until the builder raises the grid level, and the builder works on a single job at once, so you plan the order: watts first, then the rig that needs them.
Chips run at full speed up to 75 °C. Past that they slow down, and dust from running time trims a little more. A better cooler, more case fans or a cleaning brings the numbers back.
Each workshop level opens the next of 6 plots. Fill them with rigs of similar strength and the island earns a matched-rig bonus on top, plus a workshop bonus as long as two or more of them run.
Upgrading a PC in PIPKO works the way it does on a real desk: a part only helps if the rest of the machine can carry it. A faster graphics card can outgrow the power supply, a newer CPU needs a board with its socket, and both turn the case into an oven without airflow.

The grid starts at 60 W and tops out at 1,600 W across 8 levels. Only rigs that are switched on count, so switching one off is a real move when you need room for a bigger one.
All running rigs draw from one battery, 1.5 kWh per grid level. An empty battery stops the whole island, and a kWh costs 15 Bits to refill, so a hungry rig has to earn its keep.
Above 75 °C a chip loses 2% of its speed per degree, up to 40%. Dust grows while a rig runs and costs up to 25% more. Cleaning and an overclock are one tap away.
A rig counts as matched when it delivers no less than 25% of the island’s strongest running rig. Each matched rig after the first adds 5%, and with two or more running, every workshop level above the first adds 4%. One giant machine next to five tiny ones earns less than a balanced row, which is why the cheapest upgrade is often the weakest desk.
In the online version of PIPKO, parts, energy and builder jobs are planned to be priced in $PIPKO. That design is still a draft. It is not live, it needs a game server and on-chain pieces that do not exist yet, and its details may change before anything ships.
What we will not do: promise a return, an income or a price. Owning $PIPKO is not a share in anything, and the practice build gives the same game to everyone whether they hold it or not.
Real numbers, read while you watch. Nothing here is a projection.
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Read from Solana mainnet (public RPC) and OKX / CoinGecko every 30 seconds. $PIPKO rows fill in once the token is live.
Clips of your island, build guides, pixel art of your own. The creator program is being prepared; its page explains what we will look for and lets you draft a post today.
Creator programRun a guild, a server or a group that would like its own corner of the archipelago? Read how collabs are planned and prepare an application for when they open.
Collab programPIPKO is a pixel-art game about building and upgrading computers on a small floating island you look after. You choose parts, wire up power, keep the machines cool and grow a workshop that opens more desks. Its token, $PIPKO, is planned for Solana.
Each rig on your island delivers op/s from its CPU, graphics card and memory. Rigs need room on the island grid, energy from a shared battery and enough cooling to stay under 75 °C. In today's practice build, output earns Bits, a browser-only credit you spend on parts, energy and builder jobs.
Not yet: $PIPKO has not launched, and no contract address is official until it appears on this site and on our X account at the same time. After launch you would use a Solana wallet such as Phantom or Solflare, hold some SOL for fees, and swap on the venue linked from the token page.
Solana. The $PIPKO token, the wallet connection and every live number on this site use Solana mainnet. The practice game itself runs in your browser and does not touch any chain.
Not yet. Nothing on-chain exists to audit today: there is no game contract, no reward vault and no NFT collection. If those are built, the plan is to publish the code and an independent review before anyone is asked to use them.
Workshop level 6 opens the last of 6 plots. A ready Summit lists at 5,074 Bits. Start with a Pocket.